/* counter */ /* scan in a counter-clockwise direction (increasing degrees) */ /* moves when hit */ main() { int angle, range; int res; register int d; long i; res = 1; d = damage(); angle = rand(360); while(1) { while ((range = scan(angle,res)) > 0) { if (range > 700) { /* out of range, head toward it */ drive(angle,50); i = 1; while (i++ < 50) /* use a counter to limit move time */ ; drive (angle,0); if (d != damage()) { d = damage(); run(); } angle -= 3; } else { cannon(angle,range); while (cannon(angle,range) == 0) ; if (d != damage()) { d = damage(); run(); } angle -=15; } } if (d != damage()) { d = damage(); run(); } angle += res; angle %= 360; } } int last_dir; /* run moves around the center of the field */ run() { int x, y; int i; x = loc_x(); y = loc_y(); if (last_dir == 0) { if (y > 512) { last_dir = 1; drive(270,100); while (y -100 < loc_y() && i++ < 100) ; drive(270,0); } else { last_dir = 1; drive(90,100); while (y +100 > loc_y() && i++ < 100) ; drive(90,0); } } else { if (x > 512) { last_dir = 0; drive(180,100); while (x -100 < loc_x() && i++ < 100) ; drive(180,0); } else { last_dir = 0; drive(0,100); while (x +100 > loc_x() && i++ < 100) ; drive(0,0);[ } } } /* end of counter.r */