main() { int angle, range, dir, resdiv2, lastrange; int res; register int d; long i; d = damage(); angle = rand(360); while(1) { res = 10; while ((range = scan(angle,res)) > 0) { if (range > 700) /* out of range, head toward it */ { drive(angle,100); i = 1; while (++i < 40) /* use a counter to limit move time */ ; drive (angle,0); if (d != damage()) { run(); d = damage(); } angle -= 5; } else { /* narrow down with binary search */ dir = angle; res = 10; lastrange = 0; while (res > 2) { if ((res % 2) == 0) resdiv2 = res/2; else resdiv2 = (res/2) - 1; range = scan(dir-resdiv2,resdiv2); if (range > 0) { lastrange = range; dir -= resdiv2; } else dir += resdiv2; res = resdiv2; } if (lastrange < 701 && lastrange > 15) { cannon(dir,lastrange); while (!cannon(dir,lastrange)); } if (d != damage()) { run(); d = damage(); } angle = dir - 20; } } if (d != damage()) { run(); d = damage(); } angle += 20; angle %= 360; } } int last_dir; /* run moves around the center of the field */ run() { int x, y; int i; x = loc_x(); y = loc_y(); if (last_dir == 0) { if (y > 512) { last_dir = 1; drive(270,100); while (y -100 < loc_y() && i++ < 100) ; drive(270,0); } else { last_dir = 1; drive(90,100); while (y +100 > loc_y() && i++ < 100) ; drive(90,0); } } else { if (x > 512) { last_dir = 0; drive(180,100); while (x -100 < loc_x() && i++ < 100) ; drive(180,0); } else { last_dir = 0; drive(0,100); while (x +100 > loc_x() && i++ < 100) ; drive(0,0);[ } } } /* end of quikshot.r */