/* killer.r started life as counter.r /* modified by Richard Werbin 8/1/86 to change a mild mannered robot /* into one that shoots & pursues anything in sight */ /* scan in a counter-clockwise direction (increasing degrees) */ /* remove redundant runs */ /* change res to 5, improve aim to angle + res/2 */ /* keep approaching at 100% while range >250*/ /* shoot first , approach */ main() { int angle,ang, range; int res,back; register int d; long i; back = 15; res = 5; d = damage(); angle = rand(360); while(1) { while ((range = scan(angle,res)) > 0) { cannon(angle,range); if (range > 700) { /* out of range, head toward it */ drive(angle,50); i = 1; while (i++ < 50) /* use a counter to limit move time */ ; drive (angle,0); angle -= back; ang=angle; } else if (range > 400) { /* in range, shoot & head toward it */ /* angle += res/2;*/ /* adjust for res error */ drive(angle+res,100); cannon(angle,range); /* adjust for movement */ i = 1; while (i++ < 50) /* use a counter to limit move time */ ; drive (angle-res,0); angle -= back; } else { /* angle += res/2;*/ /* adjust for res error */ cannon(angle,range); while (cannon(angle,range) == 0) ; angle -=back*2; ang = angle; } } if (d != damage()) { d = damage(); run(); } angle += res; if ( ang=angle) /* test for "frozen" scan */ angle +=res; angle %= 360; ang = angle; } } int last_dir; /* run moves around the center of the field */ run() { int x, y; int i; x = loc_x(); y = loc_y(); if (last_dir == 0) { if (y > 512) { last_dir = 1; drive(270,100); while (y -100 < loc_y() && i++ < 100) ; drive(270,0); } else { last_dir = 1; drive(90,100); while (y +100 > loc_y() && i++ < 100) ; drive(90,0); } } else { if (x > 512) { last_dir = 0; drive(180,100); while (x -100 < loc_x() && i++ < 100) ; drive(180,0); } else { last_dir = 0; drive(0,100); while (x +100 > loc_x() && i++ < 100) ; drive(0,0);[ } } } /* end of counter.r */